The editor stops working if you remove the duplicate motion set and save your changes. If a motion set is referenced in a reference node, the original motion set will be duplicated when you save your changes. The editor stops working if you use special characters, such as " or %, for the motion ID in a motion set. The editor also stops working if you click the parent node in the animation graph after you save your changes. If an animation graph is referenced in another animation graph, the edited animation graph may disappear from the navigation pane when you save your changes.
The editor stops working if you right-click in the navigation pane and cut a node that’s in a pasted reference node, and then paste the node into the animation graph window. You must manually change the weight trigger. Weight triggers for the Blend N node are automatically set to zero.
To work around this issue, you can use external video capture software to record the animation playback when you run your sequences.Īfter you launch a server instance and a client instance of a game, the client can use controls to change the animation of a character. The animation playback in the render output video appears faster than normal and is multiplied based on the FPS output of the video. Render output from the Track View is affected if an actor in the frames has Simple Motion and Anim Graph components and is controlled by the Animation Editor. If you don’t add the in-between joints, such as spine joints, the ragdoll will produce undesired behavior. For example, if you have a bipedal ragdoll setup with hip and shoulder joints, you must add all in-between joints to ensure acceptable behavior. Ragdoll requires a continuous chain of joints. Changes made to the actors will also be lost. If you choose File, Save Selected Actors while multiple actors are open, all actors will close except the most recently opened actor. To work around this issue, use your DCC tool to delete all bind poses except one and then export the. fbx file to your Lumberyard project.Īsset Processor might not process assets properly if there are multiple bind poses in the.
To work around this issue, use 3ds Max to add all bones to the skin modifier and then export a new. If you generate actors using 3ds Max, part of the skinned mesh may displace from the original position, although corresponding meshes are skinned. Skin attachments don’t follow actors that have animations. actor file, you must include a skinned mesh and corresponding skeletons and bones in your. fbx file contains only skeletons and bones, an. The Animation Editor has the following known issues: Because the Waf build system handles native builds, you can safely ignore these warnings.
When you open an Android Studio project on Windows, you may receive a warning about CMake modules exceeding the maximum file path length. This is planned to be addressed in an upcoming release. To work around this issue, use a shorter path for your project or Lumberyard installation. You may receive the following build error message: "Task in 'javac' was not executed for some reason." This occurs if the generated output files exceed the maximum path length for the host platform. Lumberyard applications don’t run properly on the Asus ZenFone 3 Max. The Cloud Canvas speech recognition feature records corrupted audio files on the following devices: Nexus 7 II (Android: 6.0.1) and Huawei P9 Lite, Model: VNS-L21 (Android: 6.0). To prevent this issue, ensure that the installation directory doesn’t contain a period (.) character.
This file is located in the lumberyard_version\dev directory.Īn issue with the Lumberyard folder name can cause Android release builds to fail and prevent the APK from launching properly. You can also create monolithic debug builds by editing the waf_branch_spec.py file to change line 166 from android_release to android. To prevent this issue, you can disable gems that aren’t required for your project. You may experience low memory or out-of-memory issues if your game project includes numerous gems, and you attempt to run a debug build of your app on older devices with less than 3 GB of onboard RAM. The 3D Studio Max tools and plugin have the following known issues: